Sexism and the games we play
This post is inspired by a Salon article on regressive advertising for toys:"...like the fact that while the girl is shown meticulously rearranging her living room furniture (as a reader pointed out, it's great training for the day when she can shop for her own décor in Pottery Barn), the boy is deliberately messing up the living room as his mother smiles in the background with a look that all but says, "Boys will be boys!" "
Board Games
Note where the women are while them men play battleship? (via pandagon and don’t forget to hat-tip The Sneeze for originally coming up with that fabulous Battleship image)
Then there's the Ouija Board ad from 1968
Park and Shop - released in 1960 by Milton Bradley. It was billed as “The Nation’s Traffic Game Sensation,” the object of which was to “drive your car from your home to the nearest Park & Shop parking lot, park your car, then move your pedestrian marker to all the stops on your shopping list.” There really wasn’t that much more to it, which is perhaps why it was never re-released.
Also check out: Revisiting sexist '60s board games.
Computer Games
Sexism in videogames may not be the most crucial issue on the top of the feminist agenda, but it’s not entirely unimportant, either. And to be told that there are areas of our culture that should be magically exempted from feminist critiques is a request that smacks of desperation according to The Feminist Gamers blog.
TV Games
Just look at NBC's newest hit, "Deal or No Deal," which will air its 100th show during sweeps. There are 25 women on the show, but they're more like wallpaper.
Scary is the way women are portrayed in reality TV: in the big-budget and intensely popular shows such as "Trading Spouses," "The Bachelor," "America's Next Top Model" and "Pussycat Dolls: The Search for the Next Doll."
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